
Did someone get hurt, upset, even killed? reapproach the situation in hope of a better outcome.

Did a conversation turn out quite how you wanted? rewind and retry, even unlock new avenues of discussion with knowledge gained from your initial interaction. The game follows a teenage girl who attends high school in a small town, a setup that we’re all familiar with from TV and film, and the game’s decision making and episodic structure are nothing new either, but Life Is Strange’s innovation comes in the power that protagonist Max possesses.Ĭhoice and consequence have been prominent in video game story telling for years, but Life Is Strange twists this ingeniously, by giving you the power to rewind time. Like many, I’ve been enthralled lately by Max’s story in Dontnod’s episodic sci-fi teen drama, Life Is Strange. That didn’t go as planned…time to rewind. Here are some of what I consider the most refreshing game mechanics and systems of recent years, both completely original and reinventions of previous innovations, and how they could help sculpt gaming’s future.

Striking the right balance between familiarity and innovation can be a challenging juggling act. Create an overly familiar game and consumers will be tired of the same shit they’ve seen before, create something too different and the word “game” may become too loose a term for it, an interactive experience which, though potentially fantastic to some, will likely alienate the majority of consumers. These fresh ideas can take gameplay, story telling, and how we experience games to a whole new place. Many games play it safe and stick to tried and tested formulars, but breaking the mould can yield some brilliant results. Of course all games must have a core, a foundation, to build upon, but to create something genuinely new, we must innovate.

We’ve all shot our way through waves of copy-and-paste bad guys, bounced block-to-block in the 2D realm and saved the world with our band of brave heroes countless times, but these well worn video games traits can grow dull and repetitive. Familiarity is great, but it can grow stale.
